Requirement for Speed II, discharged in Japan as Over Drivin' II, is a dashing computer game discharged in 1997. It is a piece of the Need for Speed arrangement and is the second diversion in the arrangement, taking after Road & Track Presents: The Need for Speed.
Like its antecedent, Need for Speed II permits players to race fascinating autos, either against PC controlled adversaries or human rivals by means of a LAN, modem or serial association. There are three unmistakable gameplay modes:
Single Race is to a great extent continued from the past amusement, in which a player just picks an auto and a course and finishes a solitary race. The player can redo both the number and kind of rivals and additionally the quantity of laps to be finished.
Competition is additionally continued from The Need for Speed, in which the player must finish a progression of races effectively to open a reward auto.
Knockout is another kind of competition to the arrangement. It comprises of a progression of 2-lap races with 8 rivals; the last-put finisher toward the end of every race is wiped out from the opposition. Effectively finishing a whole Knockout (being the last surviving racer) opens a reward track.
Dissimilar to The Need for Speed, which included a blend of both point-to-point and circuit courses, Need for Speed II components circuit courses just. Every track's view is enlivened by genuine areas around the globe:
A Jaguar XJ220 dashing on the Mystic Peaks track
Not at all like the past amusement's tracks, which were sensibly rendered bland districts, Need for Speed II's tracks blend genuine points of interest with components of imagination, in a to some degree comparable design to the Cruis'n arrangement of arcade recreations. For instance, the Outback course has the player hustling from the Sydney Harbor Bridge and the Sydney Opera House to the country Australian Outback and back again in a matter of minutes.
Requirement for Speed II additionally acquainted a few new components with the amusement. Surprisingly, players could alter the shading of every auto; moreover, a fundamental tuner permitted players to conform every auto's execution components, including apparatus proportions, tires, and spoilers. Not at all like The Need for Speed, on the other hand, Need for Speed II did not include any police pursues.
Extraordinary components
As in the first Need for Speed, the amusement components nitty gritty details, history, and sound editorials on every vehicle. The biggest component are a few full movement feature (FMV) portions for each of the autos, a few of them being the professionally created features for the idea vehicles. Also, every vehicle inside could be seen through real photos taken in a 360 degree all encompassing perspective. This denote the last time such elements would be found in the Need for Speed arrangement; future diversions render the auto showcases totally in 3D.
Advancement
Requirement for Speed II was created by EA Canada. The lead developer for the diversion was Laurent Ancessi with Wei Shoong Teh and Brad Gour as senior software engineers. To guarantee the material science of quick auto taking care of and execution were as precise as could be expected under the circumstances, the developers worked together with the fabricates of every vehicle.